I'm Artun, a senior computer engineering student at Bilkent University. I'm interested in game development, computer graphics, sound design and music composition. You can find details of my project in this webpage.
itch.ioA 2D pixel point&click horror game that you play as the son of the dark lord. You have to destroy the tree of life to get the crown. Developed the game using Unity & C#, done sound design and drawings. Used line renderers and Unity 2D Light system. It is developed for a gamejam organized in Turkey. This is why link and filename is in Turkish.
A 2D pixel action game that you play as a monster which shapeshifts and devour soldiers to save the island from invaders. Developed the game using Unity & C#, done sound design and drawings. Cool stuff: Designed and implemented a basic enemy AI. Even after a year, this game is still my favorite.
An endless 2D hypercasual game that you collect points by changing the color of the player. Implemented whole game logic and UI using Unity & C#. Composed the theme and done sound design. Cool stuff: Used cinemachines for the camera movement, chained coroutines for the health system and object pooling for the platforms. Scenes and managers coded for this game are packaged as 'endlessminigamepackage' and used in multiple game prototypes.
Developed a cube-based puzzle game in 2 weeks. Purpose of the game was improving math skills of the 4th Grade Elementary School Students. Worked as the only developer in the team, done whole game logic and UI implementations using Unity Engine and C#. Not cool stuff: Didn't know that loading a scene on top of another is possible back then. Due to that, every level has its own UI gameobject :( (Will turn this into a new game until May 21').
A runner/shooter game which based on the dictator movie in 72 hours with my team Quarter Pixels. Coded most of the game logic and UI using Unity Engine and C#. Cool stuff: My first FPS game development experience. Used basic character controllers and implemented an enemy AI that follows a circular path.
A hypercasual game that you change the color of the ball to jump from the platforms and reach to the last platform. Used same controller from the Hue Dive, used Unity & C#. Cool stuff: Studied some shader programming and edited a toon shader for the game.
Developed a digital version of classical table game Settlers of Catan for CS319 Object Oriented Software Engineering course. Done Requirements Analysis before implementation and applied OOP principles.
Designing a node-edge based microtonal note editor which allows polyglissandos between notes. Using C++ and JUCE framework during the development.
Designed a basic SPA that randomly capitalizes letters. Idea is taken from a reddit post that people were randomly capitalizing each others comments to mock. Used React(Javascript), HTML and CSS during the development.
Developed a social betting platform for CS353 Database Systems course with a 5-people group. Used Django's Database Systems and React in the frontend.
Developed an android app for CS102 Algorithms & Programming course with a 5-people group. App aims to help people who travel abroad that have no internet connection. Mainly worked on the UI design and its implementation. Used Adobe Photoshop and Java(Android Studio)